
- #PSYCHONAUTS 2 MOTHERLOBE COLLECTIBLES FULL#
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- #PSYCHONAUTS 2 MOTHERLOBE COLLECTIBLES CRACK#
When returning the ride, Lili will activate several buttons in an attempt to open the nearby door.
#PSYCHONAUTS 2 MOTHERLOBE COLLECTIBLES SERIES#
Having reached the rafters, continue forward as you jump and swing across a series of platforms.Īt the end of the path, you'll find the damaged electrical box - interact with it.

Once you're ready, continue to the end of the room and watch a short cutscene play out.įollowing the cutscene, climb up onto the plane and jump across to Maligula's statue, and continue up to the rafters above. Use these to reach the rafter system above to find a hidden stage that features two hard-to-miss Figments and a Tag for the Hatbox Emotional Baggage. With Lili's help draining the water from the area, exit the ride and use your Mental Connection ability to travel through the Thought Nodes as you make your way to the electrical box above.Īs you make it to the platform above, head behind the first animatronic display and look for the trampoline nets. Along the way, Raz will stop by a wooden door that has seemly become jammed. Having made it onto the ride, watch as Raz travels through a history lesson - that's not entirely accurate - of Grulovia. Having been told that you're not tall enough to enter, shoot the leg of the cutout with your PSI Blast and watch as the sign drops down to a smaller height requirement. With that said, follow him as you attempt to make your way onto the ride, as you push your way to the front of the line. Now that Raz and Lili know that Nick Johnsmith is the mole within the Psychonauts HQ, it's time to find out what he really wants.

Having broken off the back of the statue, continue to each side of the head and destroy the cracks until you uncover a large gold statue of Nick Johnsmith.įollowing a short cutscene, Lili and Raz will soon realize that Truman has Nick Johnsmith's brain inside of him, which would explain why he's acting so strange.
#PSYCHONAUTS 2 MOTHERLOBE COLLECTIBLES CRACK#
At the back of the statue, you'll uncover a large crack with light emitting from it - use your PSI Blast to break it open.

While there's plenty of things to explore, you'll discover the most interesting point is the large stone statue of Truman in the middle of the room. With Truman acting strange, it's time to search the room in order to find some clues that could potentially explain his odd behavior. There's got to be some clues in this room to explain why Truman is acting so weird. Investigate Truman's Mind Investigate Truman's Mind When speaking to Lili, ask to see what's going on inside his mind. With Truman pulling Raz from Nona's mind, speak to Lili to see what can be done to get him out of the way. Maybe there is something Lili and I can do to get him out of the way? Truman pulled me out of Nona's mind! Ford is still trapped in there! I need to get back to him, but I can't with Truman here. For more on Psychonauts 2, be sure to check out our Psychonauts 2 review.Play Talk to Lili Talk to Lili Mission Objective

#PSYCHONAUTS 2 MOTHERLOBE COLLECTIBLES FULL#
That means your best bet may be to make a clean run through a stage until you rack up a full array of powers, and then go back to hunt down any missing doodads and tchotchkes.īelow you'll find links to all of our collectibles guides for Psychonauts 2, which takes you through all the minds you'll discover. Some of them rely on power-ups that you'll gain as you progress through the story campaign, so you'll probably have to return to some areas to find the things you missed. Like its predecessor, this sequel is an old-school platformer, with large sprawling environments chock full of collectibles to snag. Raz quickly discovers a conspiracy that goes back to the very roots of the organization itself, and he has to dive into the minds of his mentors and heroes to unlock their secrets and stop a looming catastrophe. Now, after idolizing the expert psychics for years, Raz and his friends have been accepted into the Psychonauts! Well, the intern program anyway.īut not all is well at Motherlobe, the Psychonauts HQ. Psychonauts 2 is the long-awaited follow-up to Double Fine's Psychonauts, a game about a crew of psychic kids attending summer camp to hone their skills.
